Dark Assassin
The Dark Assassin appears and disappears at a moment’s notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | |
Advances to: | |
Ƿeorþ: | 25 |
HP: | 52 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | nihtlic |
ID | Dark Assassin1 |
Abilities: |
Attacks (damage - count)
siðe neahfeoht | 9 - 3 ecg | ||
darts feorfeoht | 6 - 4 ecg | ator |
Resistances
ecg | -30% | stice | -20% | |||
---|---|---|---|---|---|---|
dynt | -20% | fyr | 0% | |||
ceald | 0% | runlic | 20% |
Land
Movement Cost | |||
---|---|---|---|
Land | Defense | ||
Beorgas | 3 | 70% | |
Burg | 1 | 70% | |
Coastal Reef | 2 | 50% | |
Deop Ƿæter | - | 0% | |
Fild | 1 | 60% | |
Gefroren | 2 | 40% | |
Hyllas | 2 | 70% | |
Sand | 2 | 40% | |
Sceald Ƿæter | 2 | 40% | |
Scræf | 2 | 50% | |
Swamp | 2 | 40% | |
Sƿammgraf | 2 | 70% | |
Unwalkable | - | 0% | |
Þorp | 1 | 70% | |
Ƿeald | 2 | 70% |